In the 10-week course on behavior change, I explored six theories. From these, I chose the three highlighted readings to develop cards that assist designers in generating ideas for precise behavior change strategies.
This theory explains how to assist positive behavior change throughout the different stages of change.
This model explains how health-related behavior can be changed or maintained and offers a framework for interventions.
This theory outlines factors that influence behavior and provides a framework for adoption, initiation, and maintenance of behaviors.
This paper provides a framework for understanding, predicting, and changing human social behavior.
The focus of goal setting theory is on the core properties of an effective goal and motivation in work settings.
This paper explores factors that affect motivation and shows differences between intrinsic and extrinsic motivations.
For each theory, I identified key constructs or factors influencing behavior. Narrowing my focus to a specific construct, I extracted a design insight from the readings that designers can apply in their work. The resulting cards consist of two sides:
Front Face
Back Face
For this theory, I explored the concept of 'Behavioral Beliefs' which states that individuals contemplate the likelihood of outcomes and assess whether they are favorable or unfavorable. Subsequently, they make decisions about whether engaging in a specific action is worthwhile based on this assessment.
This understanding served as the foundation for creating the following informational card:
For this theory, I focused on 'Autonomy' which states that an individual's intrinsic motivation is maintained or enhanced if they believe their behavior to be self-determined.
For this theory, I opted for 'Counterconditioning', which is a highly successful strategy for participants taking action towards positive behavior change. It involves substituting an existing unhealthy behavior with healthier alternative behaviors and thought patterns.
In the next stage, we used these design cards to design features to solve a specific problems.
Challenge: Reading diverse political news
Client: New York Times
Deliverable: New layouts for the front page and/or article pages.